Timeline
Ⅰ . The age of creation
year 10 000 b.z - year 0
An immensely powerful god begins the creation of a world, the one we thousands of centuries later know as Aymenia, named after its creator. The Age of Creation recounts the earliest history of Aymenia, beginning at the very start, when Aymenia was merely a concept. During this era, the foundations of existence itself are established - the landscape and nature, the presence and growth of magic, the people and animals, and the first divine beings who would come to shape civilization.
Year 10 000 B.Z.
Aymon begins the creation of Aymenia, slowly shaping the world into distinct environments ranging from tight forests, open seas, and islands floating in the sky of their own. A protective mountain wall is raised around the edges of the world to protect the future inhabitants from walking off into the endless void.
As the physical foundations have taken shape, Aymon infuses different locations with varying forms of magic naturally embedded into the air, ground, and environment - as a way to encourage the different parts of the world to take shape in their own unique ways. Inhabitants are created in the forms of people, animals, and magical creatures, and they are left to roam and explore the world without further guidance or constraints. For thousands of years, Aymenia exists in a state of innocence. Life flourishes beneath Aymon's quiet observation as creatures gradually become more intelligent, communities begin to form, and magic is explored without fear or limitation.
Year 4000 B.Z.
Under Aymon’s guiding hand, creatures and people are created with a natural access to magic, or other ones instead being able to draw out the magic naturally found within the world - certain individuals growing a lot stronger than others, though one particular person caught Aymon's attention as they one day sensed something having gone amiss: an unfamiliar void within their carefully crafted creation. A child had developed a strange power of destruction, the ability to drain the life from everything around them. Plants would wither at their touch, and living creatures grew weaker in their presence. Though initially seeing the ability as a threat to the world and with the intent to exterminate the child, Aymon couldn't shake off the feeling that perhaps this was exactly what their world needed - a sense of danger, the threat of time. The end, to make space for the new.
Instead of following through with their initial plan, Aymon took the child under their care and kept them as their right hand of advice for the development of Aymenia. The two began slowly and carefully implementing the concept of death and mortality to the world - letting new lifeforms take form on their own without the direct creation of Aymon, as well as their bodies slowly growing weaker over time until they wither away. Time gains meaning in a whole new way as life becomes fleeting, and the more intelligent beings of Aymenia start living differently to reflect this; gaining a sense of urgency and a strong desire to achieve things while they are still able to. People and creatures slowly spread out over the world, settling down in locations previously uninhabited. Communities start forming within the different regions between like-minded people, and people slowly start to shape Aymenia into more than just its structural foundations as settlements start appearing all over the world. Cooperation becomes a vital part of life as people group into the types of work that they can perform the best, and everyone does their part to make society function.
Year 2000 B.Z - 0
As Aymon prepares to step away from the world they have created, they decide to leave behind a final gift for their people - the Aymenian gods. Infused with a fragment of Aymon's divine power and entrusted with the care of a single region, the gods were created as the embodiments of the regions they were meant to represent - their magical powers and visuals closely related to their assigned region. On the mainland of Aymenia you’d find five distinct regions and their respective gods; now commonly referred to as the Foundational Five - Isakra, Springwoods, Suncrest, Nightwatch, and Nimath. Additionally, far underneath the overworld of Aymenia, a kingdom was built deep within the mountains as the passageway from life to death - Hellreach. Initially intending to leave the child as the appointed god of this region, Aymon realized they had grown an attachment to the child and did not want to part with it. They named it Zeno, meaning ‘to live with purpose’, and instead created a sixth Aymenian god imitating the powers of Zeno. Entrusted with guiding the souls of the dead, he becomes the keeper of Aymenia's passage between life and death, ensuring that the afterlife remains an essential part of the world's natural order rather than death being an abrupt, sudden end. With the six gods appointed and their responsibilities established, Aymon and Zeno withdraw from the world of Aymenia. They do not abandon the world entirely, but their presence grows distant as the age of creation comes to an end. This event becomes a reference for time for the inhabitants; the years before this point now most commonly referred to as B.Z, Before Zeno.
Ⅱ . The age of discovery
year 0 - year 5000
The six Aymenian gods have been finalized as Aymon and Zeno leave Aymenia behind. For the first time in history, mortals are responsible for shaping their own future - and the curious nature of humanity emerges. Most people remain close to their birth regions, but small groups begin travelling beyond familiar lands - Explorers and adventurers become Aymenia’s first heroes and many of the traditions that still define modern Aymenia find their roots during this era.
Year 0
The most important pursuit at this stage is the exploration and documentation of the world, still shrouded in a shadow of mystery. Large-scale adventuring groups are gone for years - some returning with grand tales, foreign materials and documentations of their travels, while some never return at all. Maybe lost to the wilderness, or maybe they simply found too much enjoyment in their newfound, unexplored corners of the world.
Around year 400, the first rough yet reasonably accurate maps of Aymenia are finalized and spread across the world - a huge step for Aymenian society. Travel becomes easier and trading expands significantly as roads start being built between important locations to ease navigation between the regions.
Year 7000
As the layout of Aymenia becomes common knowledge, more and more people are drawn to two particularly mythical locations - valleys in the Nimath-neighboring mountains with an abnormally large population of dragons, as well as the floating islands at the Eastern borders of Aymenia. Although neither particularly friendly or inviting, the people's love for the unusual and legendary is strong.
At the eastern islands, communities of inventors, farmers, and explorers begin experimenting with ways to adapt to the unintuitive environment. With carefully crafted technology combining delicate magic and unique inventions, special bridges able to withstand the extreme distances between the islands as well as the weight of hundreds of people at once walking on them are connected between the mainland and the closer floating islands. The early settlements are fragile and simple, but they establish the foundation for what will one day become Mirol.
On the opposite side of Aymenia, communities of people intrigued by the dragons are setting up simple settlements in the mountains, and a cautious co-existence will slowly develop as the humans ever so slowly and carefully advance closer towards the dragons.
Year 1200
In a particularly harsh winter, a brave group from one of the towns in the mountains brought an offering of some of their food and resources to the edge of a dragon’s territory. Not even sure it would have gotten acknowledged, the group was elated to see their offerings all claimed when they returned a few days later to check on it. What they did not expect was the repayment. A week or two later, the village awoke to the carcass of a wild animal on the outskirts of their farmlands, undoubtedly burnt by fires, yet not unsalvagably so. Naturally, they first assumed it was a threat or warning - but upon closer inspection of the corpse, they realized the only parts damaged were the inedible ones. It all felt too intentional, well-timed and auspicious to mean something else - the dragon had not only accepted their gift, but also paid them back. This moment will later become known as The First Offering, and marks an infinitely important chapter in the history of Mistpeak and the relationship that will one day define it.
Year 1600
In the early 1600s, a girl named Euna is born to a talented inventor. She ends up having a natural talent for being able to understand - and later on, manipulate - the winds around her, forcing them to aid her rather than disrupting her. Her ideas and methods spread quickly throughout the area, and the priorities and approach to making the islands inhabitable changed; people shifted towards a more natural approach, building to guide and enhance what was already there rather than working against it. As if the area itself hummed with approval, the winds around the islands grew stronger, the air carrying more strength to those able to learn how to wield it. Euna naturally took on a leading role as the one who knew the winds better than anyone, and after decades she learned to manipulate the winds to carry her through the skies - and she shared all her knowledge back to her community, slowly teaching them the balance of trusting the wind to hold you, yet forcing it to do it right. She never intended to become a symbol or leader, but her people would naturally look to her for guidance.
When Aymon returned to Aymenia, they recognized the persistence and consistency of this community who had learnt to live in this unintended, hostile environment. Intrigued by this willpower, they wanted to award and acknowledge this ever-ambitious community and their naturally chosen leader. She was not created to lead, and yet she did - chosen by her people, someone who had grown to be worthy of their trust and loyalty.
In the year 1983, Mirol was officially named a region - and instead of creating a god for this newly founded community, Aymon embraced the one they already had. Euna, born as an ordinary human, was, together with the official recognition of her region, also appointed as and ascended into the goddess of the region, the islands of windsong. Of course, a victory for the people, never expecting this level of acknowledgement from the creator of the world - but it also formed a curiosity and, for certain individuals, a goal. The ascension of Euna was the revelation that the gods were not exclusively reserved for being created by Aymon, but were something that could be achieved and awarded to an ordinary mortal if they proved themselves worthy. This discovery was something that would change history forever, as many mortals realized the true extent of power they could achieve if only they did it right.
Year 2000 - 3500
The communities in Mistpeak continue slowly advancing their connections to the dragons through offerings and trade, establishing a trust that can only be found in something nurtured for centuries. As the rest of the world advances in magic and technology, the citizens of Mistpeak remain in simplicity - the beauty of the region being their dragons and their love for them. Their progress is slow and small, but steady. Around 2800, the humans make their first physical contact with the dragons; the next large step for their society. From this point, their progress accelerates. The dragons have fully grown accustomed to co-living with the citizens of Mistpeak, and those not appreciative of the company have emigrated further north. They start trusting the humans to regularly bring them food and care for them, slowly growing fond of the admiration and their lavish living conditions. The main direct caretakers of the dragons, who would spend most of their days in their presence, begin noticing slight changes in their own abilities and appearance. Their eyesight improved, their eyes looking more similar to those of the dragons. Scales started appearing on their bodies, and eventually they even started developing small horns.
In 3518, Mistpeak became an officially recognized region. But with their dragons placed on such high pedestals, Aymon found it more fitting to create a new god for the region rather than ascending one - the people of Mistpeak did not have such dedicated leaders in the way that Mirol had. Furthering the natural phenomena of the dragons’ essence rubbing off on the people they had special connections to, Aymon made the god half-dragon and half-human. This unique mix later becomes known as a Dragonal, though arguments regarding where the line is to be classified as one are argued over. The people of Mistpeak are overjoyed at their recognition, and their worship of their new god Astreus is instantly strong.
Year 4200
The earliest groups that will one day become Crownhawk begin forming, settling down in the southernmost parts of the Springwoods. Unlike later Crownhawk ideology, these people are not necessarily opposed to magic - they are simply interested in proving that both survival and achievement are possible without it. People who want their name to be known purely for their own accomplishments. This ideology attracts a surprisingly large variety of people; although first and foremost warriors, people such as craftsmen, artists, and others within the creative circles were also drawn to the beliefs.