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Definitions

Azidae: A species native to Aymenia, fishlike people found in the waters of Nimath. They are capable of breathing both water and air, are excellent swimmers and are unbothered by water pressure. Additionally, they see very well in the dark, their eyes evolved to be able to navigate deep underwater where the rays of sun don't reach.

Cursed River: Found in Alverton, Hellreach, the Cursed River runs through the majority of this location. The water imbued with the powers of Vex, is unnoteworthy at simple touch - but the moment a being entirely covers their body with the water, their body and soul leaves the realm of Aymenia, never to be seen again.

Deviator: A type of mage that draws their powers from a variety of different gods and sometimes other beings, most often without following a particular god as their main one.

Disciple: A type of mage that gains powers by being devoted to a specific god.

Dragonal: A species native to Aymenia, dragonals are the beings in Mistpeak who have bonded so closely with a dragon companion that it has transformed their body to be more dragon-like. The extent of the change in apperance is directly tied to your exposure to dragons, and carrying dragonal traits is seen as highly admirable even outside of Mistpeak. The most common dragonal traits are the development of horns, followed by tattoo-like markings slowly appearing on the body. 

Druid: A type of mage that draws their powers from the magic found in the world and environment around them.

Emanator: A type of mage that directly channels a portion of the power of a specific god through their body.

Foundational Five: Refers to the regions that were present at Year 0 of Aymenia: Isakra, Springwoods, Suncrest, Nightwatch and Nimath.

Guardian: Assistants of the Aymenian gods, often people who were very faithful servants are then ascended to being a guardian, infused with the magical powers of the god they serve - though a god may choose their potential guardians however they see fit. A god can have none, one or multiple guardians, and though there are no limitations most gods only have one or two guardians, if any. The level of magic they are infused with is close to the same level the god they serve has, making guardians very powerful and close to being full-on gods themselves. The apperance of guardians can heavily wary and they don't tend to look alike at all, though generally they carry similar traits as their god and sometimes traits from before they were ascended. 

Rebuked: A person who was punished by the god they used to be devoted to, reserved for disciples and emanators who used their gods powers for something the god stands against. A rebuked carries the same physical traits as they did before the punishment, and the level of changes varies with the severity of the crime they committed. Generally, the change in appearance is thematic to the god, while also made to be unappealing. 

Ritzal: A species native to Aymenia, originally related to demonic creatures of Hellreach. They no longer bear many similarities, their appearance closely related to that of a human - with the exception of horns on their head. 

Sorcerer: A type of mage that draws their powers directly from themselves and the magical powers found within their body.

Sylvian: A species native to Aymenia, originating from the Springwoods. Commonly naturally imbued with the magical powers of Orley, the visuals of sylvians can heavily vary. Certain sylvians can pass for humans, some might bear characteristics of one or more animals or natural elements, or be a combination of many different animals. The more natural magic the sylvian has in them, the less humanlike they will both appear and behave, the highly magical sylvians sometimes being referred to as spirits of the forest - often with elements of many different creatures, in bright colors and sometimes even small ecosystems found on their body.

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